Scrum master facilitation guide
Five scrum events, five very different facilitation jobs. This is the agenda, time-box and the anti-patterns we see most often — distilled from coaching dozens of teams.
01
Sprint Planning
Time-box
Up to 8 hours for a 4-week sprint (proportionally less for shorter sprints)
Agenda
- • Confirm the sprint goal — one sentence the team rallies around.
- • Walk the top of the backlog. Clarify acceptance criteria, not implementation.
- • Forecast: the team pulls work, the scrum master never pushes.
- • Break stories into tasks only if it actually helps the team — many mature teams skip this.
Anti-patterns
- − PO presenting items the team has never seen (refinement was skipped).
- − Scrum master assigning work or estimating on behalf of developers.
- − No sprint goal — just a list of tickets.
02
Daily Scrum
Time-box
15 minutes, every day, same time, same place
Agenda
- • Inspect progress against the sprint goal — not a status report to the manager.
- • Surface blockers. Park the solving for after the meeting.
- • If the plan needs to change, change it. The daily is for replanning the next 24 hours.
Anti-patterns
- − Round-robin status to the scrum master (the developers own this meeting).
- − Solving problems in the meeting while six people watch.
- − Skipping it 'because everything is on the board'.
03
Sprint Review
Time-box
Up to 4 hours for a 4-week sprint
Agenda
- • Show working software, not slides. If it isn't done, it isn't shown.
- • Invite real stakeholders — the people whose decisions will change based on what they see.
- • Capture feedback as backlog candidates, not commitments.
- • Update the product backlog and roadmap together, in the open.
Anti-patterns
- − Treating it as a sign-off gate. Acceptance happens during the sprint, not at the end.
- − Demo theater — scripted clicks that hide rough edges. Show the rough edges.
- − No stakeholders present, just the dev team showing each other.
04
Sprint Retrospective
Time-box
Up to 3 hours for a 4-week sprint
Agenda
- • Set the stage — re-read the prime directive, recap last retro's actions.
- • Gather data — one of the formats from our retrospective formats guide.
- • Generate insights — group, vote, discuss the top 2–3 themes only.
- • Decide what to do — at most three actions, named owners, due dates.
- • Close — one round of appreciation. End on time, every time.
Anti-patterns
- − Same format every sprint — same answers every sprint.
- − Twelve actions nobody owns. Three is plenty.
- − Retro absorbing demo or planning failures. Fix the upstream meeting instead.
05
Backlog Refinement
Time-box
Roughly 10% of the team's capacity, ongoing — not a single ceremony
Agenda
- • PO walks upcoming items. Team asks clarifying questions.
- • Add acceptance criteria together. The PO writes — the team contributes.
- • Estimate (or right-size) just enough items to cover 1.5–2 sprints.
- • Split anything larger than half a sprint before it enters planning.
Anti-patterns
- − Refining six sprints ahead — the world will change first.
- − Estimating work the team will never do — wasted effort.
- − Treating it as optional. Planning quality is bounded by refinement quality.
Looking for tactical tips inside the retrospective itself?
Read the facilitation tips guide
.